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Use Affine transformation matrices for creating walls.
This involves more math, but results in a cleaner abstract syntax tree. Which also means it is cleaner when importing to something like FreeCAD.
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1 changed files with 126 additions and 15 deletions
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@ -659,22 +659,133 @@ module pattern_circular(n=2) {
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children();
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}
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module sweep_rounded(w=10, h=10) {
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union() pattern_circular(2) {
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copy_mirror([1,0,0])
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translate([w/2,h/2,0])
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rotate_extrude(angle = 90, convexity = 4)
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children();
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/**
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* @brief Unity (no change) affine transformation matrix.
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* @details For use with multmatrix transforms.
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*/
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unity_matrix = [
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[1, 0, 0, 0],
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[0, 1, 0, 0],
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[0, 0, 1, 0],
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[0, 0, 0, 1]
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];
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translate([w/2,0,0])
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rotate([90,0,0])
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linear_extrude(height = h, center = true)
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children();
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/**
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* @brief Get the magnitude of a 2d or 3d vector
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* @param vector A 2d or 3d vectorm
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* @returns Magnitude of the vector.
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*/
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function vector_magnitude(vector) =
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sqrt(vector.x^2 + vector.y^2 + (len(vector) == 3 ? vector.z^2 : 0));
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rotate([0,0,90])
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translate([h/2,0,0])
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rotate([90,0,0])
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linear_extrude(height = w, center = true)
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children();
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/**
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* @brief Convert a 2d or 3d vector into a unit vector
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* @returns The unit vector. Where total magnitude is 1.
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*/
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function vector_as_unit(vector) = vector / vector_magnitude(vector);
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/**
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* @brief Convert a 2d vector into an angle.
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* @details Just a wrapper around atan2.
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* @param A 2d vectorm
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* @returns Angle of the vector.
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*/
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function atanv(vector) = atan2(vector.y, vector.x);
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/**
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* @brief Affine transformation matrix for 2d rotation on the X,Y plane.
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* @param angle The angle to rotate things by
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* @returns an Affine transformation matrix for use with `multmatrix()`
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*/
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function affine_rotation(angle) = [
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[cos(angle), 0, sin(angle), 0],
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[0, 1, 0, 0],
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[-sin(angle), 0, cos(angle), 0],
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[0, 0, 0, 1]
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];
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/**
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* @brief Affine transformation matrix for 2d translation on the X,Y plane.
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* @param vector 2d Vector to translate by.
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* @returns an Affine transformation matrix for use with `multmatrix()`
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*/
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function affine_translation(vector) = [
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[1, 0, 0, vector.y],
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[0, 1, 0, 0],
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[0, 0, 1, vector.x],
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[0, 0, 0, 1]
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];
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/**
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* @brief Create a rectangle with rounded corners by sweeping a 2d object along a path.
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* Centered on origin.
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*/
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module sweep_rounded(width=10, length=10) {
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half_width = width/2;
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half_length = length/2;
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path_points = [
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[-half_width, half_length], //Start
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[half_width, half_length], // Over
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[half_width, -half_length], //Down
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[-half_width, -half_length], // Back over
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[-half_width, half_length] // Up to start
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];
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path_vectors = [
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path_points[1] - path_points[0],
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path_points[2] - path_points[1],
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path_points[3] - path_points[2],
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path_points[4] - path_points[3],
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];
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// These contain the translations, but not the rotations
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// OpenSCAD requires this hacky for loop to get accumulate to work!
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first_translation = affine_translation(path_points[0]);
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affine_translations = concat([first_translation], [
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for (i = 0, a = first_translation;
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i < len(path_vectors);
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a=a * affine_translation(path_vectors[i]), i=i+1)
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a * affine_translation(path_vectors[i])
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]);
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// Affine matrix to rotate around X axis
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rot_x = 90;
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x_matrix = [
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[1, 0, 0, 0],
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[0, cos(rot_x), -sin(rot_x), 0],
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[0, sin(rot_x), cos(rot_x), 0],
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[0, 0, 0, 1]
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];
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// Affine matrix to rotate around Z axis
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z_rot = 90;
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z_matrix = [
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[cos(z_rot), -sin(z_rot), 0, 0],
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[sin(z_rot), cos(z_rot), 0, 0],
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[0, 0, 1, 0],
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[0, 0, 0, 1]
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];
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// Bring extrusion to the xy plane
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affine_matrix = z_matrix * x_matrix;
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walls = [
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for (i = [0 : len(path_vectors) - 1])
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affine_matrix * affine_translations[i]
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* affine_rotation(atanv(path_vectors[i]))
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];
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union()
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{
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for (i = [0 : len(walls) - 1]){
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multmatrix(walls[i])
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linear_extrude(vector_magnitude(path_vectors[i]))
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children();
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// Rounded Corners
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multmatrix(walls[i]
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*x_matrix*x_matrix*x_matrix *z_matrix*z_matrix*z_matrix*z_matrix)
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rotate_extrude(angle = 90, convexity = 4)
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children();
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}
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}
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}
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