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Update affine_rotate to support all axes.
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1 changed files with 28 additions and 10 deletions
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@ -71,18 +71,36 @@ function vector_as_unit(vector) = vector / vector_magnitude(vector);
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*/
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function atanv(vector) = atan2(vector.y, vector.x);
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/**
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* @brief Affine transformation matrix for 2d rotation on the X,Y plane.
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* @param angle The angle to rotate things by
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* @returns an Affine transformation matrix for use with `multmatrix()`
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*/
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function affine_rotation(angle) = [
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[cos(angle), 0, sin(angle), 0],
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[0, 1, 0, 0],
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[-sin(angle), 0, cos(angle), 0],
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function _affine_rotate_x(angle_x) = [
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[1, 0, 0, 0],
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[0, cos(angle_x), -sin(angle_x), 0],
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[0, sin(angle_x), cos(angle_x), 0],
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[0, 0, 0, 1]
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];
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function _affine_rotate_y(angle_y) = [
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[cos(angle_y), 0, sin(angle_y), 0],
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[0, 1, 0, 0],
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[-sin(angle_y), 0, cos(angle_y), 0],
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[0, 0, 0, 1]
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];
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function _affine_rotate_z(angle_z) = [
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[cos(angle_z), -sin(angle_z), 0, 0],
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[sin(angle_z), cos(angle_z), 0, 0],
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[0, 0, 1, 0],
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[0, 0, 0, 1]
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];
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/**
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* @brief Affine transformation matrix equivalent of `rotate`
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* @param angle_vector @see `rotate`
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* @details Equivalent to `rotate([0, angle, 0])`
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* @returns An affine transformation matrix for use with `multmatrix()`
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*/
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function affine_rotate(angle_vector) =
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_affine_rotate_z(angle_vector.z) * _affine_rotate_y(angle_vector.y) * _affine_rotate_x(angle_vector.x);
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/**
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* @brief Affine transformation matrix for 2d translation on the X,Y plane.
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@ -150,7 +168,7 @@ module sweep_rounded(width=10, length=10) {
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walls = [
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for (i = [0 : len(path_vectors) - 1])
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affine_matrix * affine_translations[i]
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* affine_rotation(atanv(path_vectors[i]))
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* affine_rotate([0, atanv(path_vectors[i]), 0])
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];
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union()
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