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Fix refined_hole.
Accidentally removed a bit too much of the bottom layer.
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1 changed files with 3 additions and 2 deletions
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@ -101,7 +101,8 @@ module refined_hole() {
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ptl = refined_offset + LAYER_HEIGHT; // Additional layer just in case
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ptl = refined_offset + LAYER_HEIGHT; // Additional layer just in case
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poke_through_height = REFINED_HOLE_HEIGHT + ptl;
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poke_through_height = REFINED_HOLE_HEIGHT + ptl;
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poke_hole_radius = 2.5;
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poke_hole_radius = 2.5;
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poke_hole_center = [-12.53 + 5.60, 0, -ptl];
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magic_constant = 5.60;
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poke_hole_center = [-12.53 + magic_constant, 0, -ptl];
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translate([0, 0, refined_offset])
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translate([0, 0, refined_offset])
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union() {
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union() {
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@ -112,7 +113,7 @@ module refined_hole() {
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// Poke hole
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// Poke hole
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translate([poke_hole_center.x, -poke_hole_radius/2, poke_hole_center.z])
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translate([poke_hole_center.x, -poke_hole_radius/2, poke_hole_center.z])
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cube([abs(poke_hole_center.x), poke_hole_radius, poke_through_height]);
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cube([10 - magic_constant, poke_hole_radius, poke_through_height]);
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translate(poke_hole_center)
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translate(poke_hole_center)
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cylinder(poke_through_height, d=poke_hole_radius);
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cylinder(poke_through_height, d=poke_hole_radius);
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}
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}
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