add clearance to base for faster rendering

This commit is contained in:
Ruud Swinkels 2022-09-18 14:24:28 +02:00
parent 2e19737e36
commit e0b415460b

View file

@ -98,13 +98,13 @@ module block_base() {
mirror([0,0,1])
union() {
hull() {
rounded_square(length-2*r_c2-2*r_c1, h_base, r_fo3/2);
rounded_square(length-2*r_c2, h_base-r_c1, r_fo2/2);
rounded_square(length-0.05-2*r_c2-2*r_c1, h_base, r_fo3/2);
rounded_square(length-0.05-2*r_c2, h_base-r_c1, r_fo2/2);
}
hull() {
rounded_square(length-2*r_c2, r_c2, r_fo2/2);
rounded_square(length-0.05-2*r_c2, r_c2, r_fo2/2);
mirror([0,0,1])
rounded_square(length, h_bot/2, r_fo1/2);
rounded_square(length-0.05, h_bot/2, r_fo1/2);
}
}