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Stop using as many hacks in sweep_rounded
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1 changed files with 2 additions and 21 deletions
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@ -144,26 +144,8 @@ module sweep_rounded(width=10, length=10) {
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a * affine_translate([path_vectors[i].y, 0, path_vectors[i].x])
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a * affine_translate([path_vectors[i].y, 0, path_vectors[i].x])
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]);
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]);
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// Affine matrix to rotate around X axis
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rot_x = 90;
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x_matrix = [
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[1, 0, 0, 0],
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[0, cos(rot_x), -sin(rot_x), 0],
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[0, sin(rot_x), cos(rot_x), 0],
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[0, 0, 0, 1]
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];
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// Affine matrix to rotate around Z axis
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z_rot = 90;
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z_matrix = [
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[cos(z_rot), -sin(z_rot), 0, 0],
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[sin(z_rot), cos(z_rot), 0, 0],
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[0, 0, 1, 0],
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[0, 0, 0, 1]
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];
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// Bring extrusion to the xy plane
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// Bring extrusion to the xy plane
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affine_matrix = z_matrix * x_matrix;
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affine_matrix = affine_rotate([90, 0, 90]);
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walls = [
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walls = [
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for (i = [0 : len(path_vectors) - 1])
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for (i = [0 : len(path_vectors) - 1])
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@ -179,8 +161,7 @@ module sweep_rounded(width=10, length=10) {
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children();
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children();
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// Rounded Corners
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// Rounded Corners
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multmatrix(walls[i]
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multmatrix(walls[i] * affine_rotate([-90, 0, 0]))
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*x_matrix*x_matrix*x_matrix *z_matrix*z_matrix*z_matrix*z_matrix)
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rotate_extrude(angle = 90, convexity = 4)
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rotate_extrude(angle = 90, convexity = 4)
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children();
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children();
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}
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}
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