gridfinity-rebuilt-openscad/gridfinity-rebuilt.scad
rhandel 64ecd6229f
Update gridfinity-rebuilt.scad
Fixed 153 for clarity back to original.  No value added.
2022-09-19 00:07:07 -04:00

159 lines
5.8 KiB
OpenSCAD

// ===== Info ===== //
/*
IMPORTANT: rendering will be better for analyzing the model if fast-csg is enabled. As of writing, this feature is only available in the development builds and not the official release of OpenSCAD, but it makes rendering only take a couple seconds, even for comically large bins. Enable it in Edit > Preferences > Features > fast-csg
the plane that is the top of the internal bin solid is d_height+h_base above z=0
the magnet holes can have an extra cut in them to make it easier to print without supports
tabs will automatically be disabled when gridz is less than 3, as the tabs take up too much space
base functions can be found in "gridfinity-rebuilt-base.scad"
examples at end of file
BIN HEIGHT
the original gridfinity bins had the overall height defined by 7mm increments
a bin would be 7*u millimeters tall
the lip at the top of the bin (3.8mm) added onto this height
The stock bins have unit heights of 2, 3, and 6:
Z unit 2 -> 7*2 + 3.8 -> 17.8mm
Z unit 3 -> 7*3 + 3.8 -> 24.8mm
Z unit 6 -> 7*6 + 3.8 -> 45.8mm
https://github.com/kennetek/gridfinity-rebuilt-openscad
*/
/**/
/* [Setup Parameters] */
$fa = 8;
$fs = 0.25;
/* [General Settings] */
gridx = 1; // number of bases along x-axis
gridy = 1; // number of bases along y-axis
gridz = 6; // bin height. See bin height information and "gridz_define" below.
length = 42;// base unit (if you want to go rogue ig)
/* [Divisions] */
// DivX Number of x Divisions
divx = 1; //[1,2,3,4,5,6,7,8,9,10]
// DivY Number of y Divisions
divy = 1; //[1,2,3,4,5,6,7,8,9,10]
/* [Holes] */
// Bottom screw/magnate holes?
enable_holes = true; // [ture:false]
// Extra cut for better slicing
enable_hole_slit = true; // [true:false]
/* [z Snap] */
enable_zsnap = false; // [true:false]
/* [Stacking Lip?] */
enable_lip = true; // [true:false]
// determine what the variable "gridz" applies to based on your use case
// 0: gridz is the height of bins in units (7mm increments)
// 1: gridz is the internal height in millimeters, or how tall an item inside the bin can be
// 2: gridz is the overall external height of the bin in millimeters
/* [Gridz Define] */
gridz_define = 0; //[0:bin is 7mm increments, 1:Internal height, 2:External height]
/* [Tab Style] */
tab_style = 0; //[0:Full,1:Auto,2:Left,3:Center,4:Right,5:No Tab]
/*[Scoop]*/
scoop = true; //[true:false]
// ===== Commands ===== //
color("aqua")
gridfinityEqual(n_divx = divx, n_divy = divy, style_tab = tab_style, enable_scoop = scoop);
// ===== Reference Dimensions ===== //
/*[Other features that can be reset]*/
h_base = 5; // height of the base
r_base = 4; // outside rounded radius of bin
r_c1 = 0.8; // lower base chamfer "radius"
r_c2 = 2.4; // upper base chamfer "radius"
h_bot = 2.2; // bottom thiccness of bin
r_fo1 = 7.5+1; // outside radii
r_fo2 = 3.2;
r_fo3 = 1.6;
r_hole1 = 1.5; // screw hole radius
r_hole2 = 3.25; // magnet hole radius
d_hole = 26; // center-to-center distance between holes
h_hole = 2.4; // magnet hole depth
r_f1 = 0.6; // top edge fillet radius
r_f2 = 2.8; // internal fillet radius
d_div = 1.2; // width of divider between compartments
d_wall = 0.95; // minimum wall thickness
d_clear = 0.25; // tolerance fit factor
d_tabh = 15.85; // height of tab (yaxis, measured from inner wall)
d_tabw = length; // maximum width of tab
a_tab = 36;
// ===== Include ===== //
include <gridfinity-rebuilt-base.scad>
// ===== Examples =====
// ALL EXAMPLES ASSUME gridx == 3 AND gridy == 3 but some may work with other settings
// 3x3 even spaced grid
//gridfinityEqual(n_divx = 3, n_divy = 3, style_tab = 0, enable_scoop = true);
// Compartments can be placed anywhere (this includes non-integer positions like 1/2 or 1/3). The grid is defined as (0,0) being the bottom left corner of the bin, with each unit being 1 base long. Each cut() module is a compartment, with the first four values defining the area that should be made into a compartment (X coord, Y coord, width, and height). These values should all be positive. t is the tab style of the compartment (0:full, 1:auto, 2:left, 3:center, 4:right, 5:none). s is a toggle for the bottom scoop.
/*
gridfinityCustom() {
cut(x=0, y=0, w=1.5, h=0.5, t=5, s=false);
cut(0, 0.5, 1.5, 0.5, 5, false);
cut(0, 1, 1.5, 0.5, 5, false);
cut(0,1.5,0.5,1.5,5,false);
cut(0.5,1.5,0.5,1.5,5,false);
cut(1,1.5,0.5,1.5,5,false);
cut(1.5, 0, 1.5, 5/3, 2);
cut(1.5, 5/3, 1.5, 4/3, 4);
}*/
// Compartments can overlap! This allows for weirdly shaped compartments, such as this "2" bin.
/*
gridfinityCustom() {
cut(0,2,2,1,5,false);
cut(1,0,1,3,5);
cut(1,0,2,1,5);
cut(0,0,1,2);
cut(2,1,1,2);
}*/
// Areas without a compartment are solid material, where you can put your own cutout shapes. using the cut_move() function, you can select an area, and any child shapes will be moved from the origin to the center of that area, and subtracted from the block. For example, a pattern of three cylinderical holes.
/*
gridfinityCustom() {
cut(x=0, y=0, w=2, h=3);
cut(x=0, y=0, w=3, h=1, t=5);
cut_move(x=2, y=1, w=1, h=2)
pattern_linear(x=1, y=3, spacing=length/2)
cylinder(r=5, h=10*d_height, center=true);
}*/
// You can use loops as well as the bin dimensions to make different parametric functions, such as this one, which divides the box into columns, with a small 1x1 top compartment and a long vertical compartment below
/*gridfinityCustom() {
for(i=[0:gridx-1]) {
cut(i,0,1,gridx-1);
cut(i,gridx-1,1,1);
}
}*/
// Pyramid scheme bin
/*
gridfinityCustom() {
for (i = [0:gridx-1])
for (j = [0:i])
cut(j*gridx/(i+1),gridy-i-1,gridx/(i+1),1,0);
}*/