mirror of
https://github.com/kennetek/gridfinity-rebuilt-openscad.git
synced 2024-11-14 04:20:51 +00:00
db9bfcc6df
fixed some spelling errors, made more general grouping to match vase mode scripts customizer
159 lines
5.6 KiB
OpenSCAD
159 lines
5.6 KiB
OpenSCAD
// ===== Info ===== //
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/*
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IMPORTANT: rendering will be better for analyzing the model if fast-csg is enabled. As of writing, this feature is only available in the development builds and not the official release of OpenSCAD, but it makes rendering only take a couple seconds, even for comically large bins. Enable it in Edit > Preferences > Features > fast-csg
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the plane that is the top of the internal bin solid is d_height+h_base above z=0
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the magnet holes can have an extra cut in them to make it easier to print without supports
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tabs will automatically be disabled when gridz is less than 3, as the tabs take up too much space
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base functions can be found in "gridfinity-rebuilt-base.scad"
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examples at end of file
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BIN HEIGHT
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the original gridfinity bins had the overall height defined by 7mm increments
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a bin would be 7*u millimeters tall
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the lip at the top of the bin (3.8mm) added onto this height
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The stock bins have unit heights of 2, 3, and 6:
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Z unit 2 -> 7*2 + 3.8 -> 17.8mm
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Z unit 3 -> 7*3 + 3.8 -> 24.8mm
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Z unit 6 -> 7*6 + 3.8 -> 45.8mm
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https://github.com/kennetek/gridfinity-rebuilt-openscad
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*/
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/**/
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/* [Setup Parameters] */
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$fa = 8;
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$fs = 0.25;
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/* [General Settings] */
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// number of bases along x-axis
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gridx = 1;
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// number of bases along y-axis
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gridy = 1;
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// bin height. See bin height information and "gridz_define" below.
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gridz = 6;
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// base unit
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length = 42;
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/* [Compartments] */
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// DivX Number of x Divisions
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divx = 1;
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// DivY Number of y Divisions
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divy = 1;
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/* [Toggles] */
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// Bottom screw/magnet holes
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enable_holes = true;
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// Extra cut inside magnet holes for better slicing
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enable_hole_slit = true;
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// Snap gridx height to nearest 7mm increment
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enable_zsnap = false;
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// enable upper lip for stacking other bins
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enable_lip = true;
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// internal fillet for easy part removal
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scoop = true;
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/* [Other] */
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// determine what the variable "gridz" applies to based on your use case
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gridz_define = 0; // [0:gridz is the height of bins in units of 7mm increments - Zack's method,1:gridz is the internal height in millimeters, 2:gridz is the overall external height of the bin in millimeters]
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// the type of tabs
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tab_style = 0; //[0:Full,1:Auto,2:Left,3:Center,4:Right,5:None]
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// ===== Commands ===== //
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color("tomato")
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gridfinityEqual(n_divx = divx, n_divy = divy, style_tab = tab_style, enable_scoop = scoop);
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// ===== Reference Dimensions ===== //
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/*[Other Miscellaneous Features]*/
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h_base = 5; // height of the base
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r_base = 4; // outside rounded radius of bin
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r_c1 = 0.8; // lower base chamfer "radius"
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r_c2 = 2.4; // upper base chamfer "radius"
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h_bot = 2.2; // bottom thiccness of bin
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r_fo1 = 7.5+1; // outside radii
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r_fo2 = 3.2;
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r_fo3 = 1.6;
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r_hole1 = 1.5; // screw hole radius
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r_hole2 = 3.25; // magnet hole radius
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d_hole = 26; // center-to-center distance between holes
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h_hole = 2.4; // magnet hole depth
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r_f1 = 0.6; // top edge fillet radius
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r_f2 = 2.8; // internal fillet radius
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d_div = 1.2; // width of divider between compartments
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d_wall = 0.95; // minimum wall thickness
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d_clear = 0.25; // tolerance fit factor
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d_tabh = 15.85; // height of tab (yaxis, measured from inner wall)
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d_tabw = length; // maximum width of tab
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a_tab = 36;
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// ===== Include ===== //
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include <gridfinity-rebuilt-base.scad>
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// ===== Examples =====
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// ALL EXAMPLES ASSUME gridx == 3 AND gridy == 3 but some may work with other settings
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// 3x3 even spaced grid
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//gridfinityEqual(n_divx = 3, n_divy = 3, style_tab = 0, enable_scoop = true);
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// Compartments can be placed anywhere (this includes non-integer positions like 1/2 or 1/3). The grid is defined as (0,0) being the bottom left corner of the bin, with each unit being 1 base long. Each cut() module is a compartment, with the first four values defining the area that should be made into a compartment (X coord, Y coord, width, and height). These values should all be positive. t is the tab style of the compartment (0:full, 1:auto, 2:left, 3:center, 4:right, 5:none). s is a toggle for the bottom scoop.
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/*
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gridfinityCustom() {
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cut(x=0, y=0, w=1.5, h=0.5, t=5, s=false);
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cut(0, 0.5, 1.5, 0.5, 5, false);
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cut(0, 1, 1.5, 0.5, 5, false);
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cut(0,1.5,0.5,1.5,5,false);
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cut(0.5,1.5,0.5,1.5,5,false);
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cut(1,1.5,0.5,1.5,5,false);
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cut(1.5, 0, 1.5, 5/3, 2);
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cut(1.5, 5/3, 1.5, 4/3, 4);
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}*/
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// Compartments can overlap! This allows for weirdly shaped compartments, such as this "2" bin.
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/*
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gridfinityCustom() {
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cut(0,2,2,1,5,false);
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cut(1,0,1,3,5);
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cut(1,0,2,1,5);
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cut(0,0,1,2);
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cut(2,1,1,2);
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}*/
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// Areas without a compartment are solid material, where you can put your own cutout shapes. using the cut_move() function, you can select an area, and any child shapes will be moved from the origin to the center of that area, and subtracted from the block. For example, a pattern of three cylinderical holes.
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/*
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gridfinityCustom() {
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cut(x=0, y=0, w=2, h=3);
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cut(x=0, y=0, w=3, h=1, t=5);
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cut_move(x=2, y=1, w=1, h=2)
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pattern_linear(x=1, y=3, spacing=length/2)
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cylinder(r=5, h=10*d_height, center=true);
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}*/
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// You can use loops as well as the bin dimensions to make different parametric functions, such as this one, which divides the box into columns, with a small 1x1 top compartment and a long vertical compartment below
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/*gridfinityCustom() {
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for(i=[0:gridx-1]) {
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cut(i,0,1,gridx-1);
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cut(i,gridx-1,1,1);
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}
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}*/
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// Pyramid scheme bin
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/*
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gridfinityCustom() {
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for (i = [0:gridx-1])
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for (j = [0:i])
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cut(j*gridx/(i+1),gridy-i-1,gridx/(i+1),1,0);
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}*/
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