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https://github.com/kennetek/gridfinity-rebuilt-openscad.git
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158 lines
No EOL
5.6 KiB
OpenSCAD
158 lines
No EOL
5.6 KiB
OpenSCAD
include <gridfinity-rebuilt-utility.scad>
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// ===== INFORMATION ===== //
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/*
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IMPORTANT: rendering will be better for analyzing the model if fast-csg is enabled. As of writing, this feature is only available in the development builds and not the official release of OpenSCAD, but it makes rendering only take a couple seconds, even for comically large bins. Enable it in Edit > Preferences > Features > fast-csg
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the magnet holes can have an extra cut in them to make it easier to print without supports
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tabs will automatically be disabled when gridz is less than 3, as the tabs take up too much space
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base functions can be found in "gridfinity-rebuilt-utility.scad"
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examples at end of file
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BIN HEIGHT
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the original gridfinity bins had the overall height defined by 7mm increments
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a bin would be 7*u millimeters tall
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the lip at the top of the bin (3.8mm) added onto this height
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The stock bins have unit heights of 2, 3, and 6:
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Z unit 2 -> 7*2 + 3.8 -> 17.8mm
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Z unit 3 -> 7*3 + 3.8 -> 24.8mm
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Z unit 6 -> 7*6 + 3.8 -> 45.8mm
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https://github.com/kennetek/gridfinity-rebuilt-openscad
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*/
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// ===== PARAMETERS ===== //
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/* [Setup Parameters] */
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$fa = 8;
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$fs = 0.25;
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/* [General Settings] */
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// number of bases along x-axis
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gridx = 1;
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// number of bases along y-axis
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gridy = 1;
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// bin height. See bin height information and "gridz_define" below.
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gridz = 6;
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// base unit
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length = 42;
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/* [Compartments] */
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// number of X Divisions
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divx = 1;
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// number of y Divisions
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divy = 1;
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/* [Height] */
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// determine what the variable "gridz" applies to based on your use case
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gridz_define = 0; // [0:gridz is the height of bins in units of 7mm increments - Zack's method,1:gridz is the internal height in millimeters, 2:gridz is the overall external height of the bin in millimeters]
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// overrides internal block height of bin (for solid containers). Leave zero for default height. Units: mm
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height_internal = 0;
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// snap gridz height to nearest 7mm increment
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enable_zsnap = false;
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/* [Features] */
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// the type of tabs
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style_tab = 1; //[0:Full,1:Auto,2:Left,3:Center,4:Right,5:None]
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// how should the top lip act
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style_lip = 0; //[0: Regular lip, 1:remove lip subtractively, 2: remove lip and retain height]
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// scoop weight percentage. 0 disables scoop, 1 is regular scoop. Any real number will scale the scoop.
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scoop = 1; //[0:0.1:1]
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/* [Base] */
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style_hole = 3; // [0:no holes, 1:magnet holes only, 2: magnet and screw holes - no printable slit, 3: magnet and screw holes - printable slit]
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// number of divisions per 1 unit of base along the X axis. (default 1, only use integers. 0 means automatically guess the right division)
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div_base_x = 0;
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// number of divisions per 1 unit of base along the Y axis. (default 1, only use integers. 0 means automatically guess the right division)
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div_base_y = 0;
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// ===== IMPLEMENTATION ===== //
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color("tomato") {
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gridfinityInit(gridx, gridy, height(gridz, gridz_define, style_lip, enable_zsnap), height_internal, length) {
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if (divx > 0 && divy > 0)
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cutEqual(n_divx = divx, n_divy = divy, style_tab = style_tab, scoop_weight = scoop);
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}
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gridfinityBase(gridx, gridy, length, div_base_x, div_base_y, style_hole);
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}
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// ===== EXAMPLES ===== //
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// 3x3 even spaced grid
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/*
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gridfinityInit(3, 3, height(6), 0, 42) {
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cutEqual(n_divx = 3, n_divy = 3, style_tab = 0, scoop_weight = 0);
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}
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gridfinityBase(3, 3, 42, 0, 0, 1);
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*/
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// Compartments can be placed anywhere (this includes non-integer positions like 1/2 or 1/3). The grid is defined as (0,0) being the bottom left corner of the bin, with each unit being 1 base long. Each cut() module is a compartment, with the first four values defining the area that should be made into a compartment (X coord, Y coord, width, and height). These values should all be positive. t is the tab style of the compartment (0:full, 1:auto, 2:left, 3:center, 4:right, 5:none). s is a toggle for the bottom scoop.
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/*
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gridfinityInit(3, 3, height(6), 0, 42) {
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cut(x=0, y=0, w=1.5, h=0.5, t=5, s=0);
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cut(0, 0.5, 1.5, 0.5, 5, 0);
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cut(0, 1, 1.5, 0.5, 5, 0);
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cut(0,1.5,0.5,1.5,5,0);
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cut(0.5,1.5,0.5,1.5,5,0);
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cut(1,1.5,0.5,1.5,5,0);
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cut(1.5, 0, 1.5, 5/3, 2);
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cut(1.5, 5/3, 1.5, 4/3, 4);
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}
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gridfinityBase(3, 3, 42, 0, 0, 1);
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*/
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// Compartments can overlap! This allows for weirdly shaped compartments, such as this "2" bin.
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/*
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gridfinityInit(3, 3, height(6), 0, 42) {
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cut(0,2,2,1,5,0);
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cut(1,0,1,3,5);
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cut(1,0,2,1,5);
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cut(0,0,1,2);
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cut(2,1,1,2);
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}
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gridfinityBase(3, 3, 42, 0, 0, 1);
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*/
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// Areas without a compartment are solid material, where you can put your own cutout shapes. using the cut_move() function, you can select an area, and any child shapes will be moved from the origin to the center of that area, and subtracted from the block. For example, a pattern of three cylinderical holes.
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/*
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gridfinityInit(3, 3, height(6), 0, 42) {
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cut(x=0, y=0, w=2, h=3);
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cut(x=0, y=0, w=3, h=1, t=5);
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cut_move(x=2, y=1, w=1, h=2)
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pattern_linear(x=1, y=3, sx=42/2)
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cylinder(r=5, h=1000, center=true);
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}
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gridfinityBase(3, 3, 42, 0, 0, 1);
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*/
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// You can use loops as well as the bin dimensions to make different parametric functions, such as this one, which divides the box into columns, with a small 1x1 top compartment and a long vertical compartment below
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/*
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gx = 3;
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gy = 3;
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gridfinityInit(gx, gy, height(6), 0, 42) {
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for(i=[0:gx-1]) {
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cut(i,0,1,gx-1);
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cut(i,gx-1,1,1);
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}
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}
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gridfinityBase(gx, gy, 42, 0, 0, 1);
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*/
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// Pyramid scheme bin
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/*
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gx = 4.5;
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gy = 4;
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gridfinityInit(gx, gy, height(6), 0, 42) {
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for (i = [0:gx-1])
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for (j = [0:i])
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cut(j*gx/(i+1),gy-i-1,gx/(i+1),1,0);
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}
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gridfinityBase(gx, gy, 42, 0, 0, 1);
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*/ |