From 5077759ada543c9a38d0f3be721814b93245ae0d Mon Sep 17 00:00:00 2001 From: Kenneth <40445044+kennetek@users.noreply.github.com> Date: Sun, 18 Sep 2022 16:30:49 -0700 Subject: [PATCH] Update vase README --- gridfinity-spiral-vase/README.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/gridfinity-spiral-vase/README.md b/gridfinity-spiral-vase/README.md index 09344d8..c08c495 100644 --- a/gridfinity-spiral-vase/README.md +++ b/gridfinity-spiral-vase/README.md @@ -3,12 +3,12 @@ Some assembly required! Adaptation of Gridfinity bins to work with spiral vase mode, as to save filament and print time. A big drawback of using vase mode for Gridfinity bins was that they would be very flimsy, and would lack the features that make Gridfinity such a good organizational tool. The goal of this implementation was to maintain the design philosophy while working under the constraints of vase mode. -[]() -[]() -[]() -[]() -[]() -[]() +[]() +[]() +[]() +[]() +[]() +[]() ## Features As this script is a child of the `gridfinity-rebuilt-base.scad` script, it has most of the same features. Of course, vase mode does have some limitations (it can only do compartments along the X-axis, not the Y-axis). @@ -18,8 +18,8 @@ Gridfinity is impossible to convert to vase mode due to the geometry of the base All parameters are global. The customizer has descriptions for all parameters. There are two functions, `gridfinityVase()` and `gridfinityVaseBase()`. The former builds the bin section, while the latter builds a singular base. These should be exported separately. It is **essential** that the section *Printer Settings* matches your preferred slicer's settings, otherwise the model will not slice correctly. -[]() -[]() +[]() +[]() ## Recommendations For best results, use a version of OpenSCAD with the fast-csg feature. As of writing, this feature is only implemented in the [development snapshots](https://openscad.org/downloads.html). To enable the feature, go to Edit > Preferences > Features > fast-csg. On my computer, this sped up rendering from 10 minutes down to a couple of seconds, even for comically large bins.