2024-03-10 04:35:04 +00:00
|
|
|
/**
|
|
|
|
* @file generic-helpers.scad
|
|
|
|
* @brief Generic Helper Functions. Not gridfinity specific.
|
|
|
|
*/
|
|
|
|
|
|
|
|
function clp(x,a,b) = min(max(x,a),b);
|
|
|
|
|
|
|
|
module rounded_rectangle(length, width, height, rad) {
|
|
|
|
linear_extrude(height)
|
|
|
|
offset(rad)
|
|
|
|
offset(-rad)
|
|
|
|
square([length,width], center = true);
|
|
|
|
}
|
|
|
|
|
|
|
|
module rounded_square(length, height, rad) {
|
|
|
|
rounded_rectangle(length, length, height, rad);
|
|
|
|
}
|
|
|
|
|
|
|
|
module copy_mirror(vec=[0,1,0]) {
|
|
|
|
children();
|
|
|
|
if (vec != [0,0,0])
|
|
|
|
mirror(vec)
|
|
|
|
children();
|
|
|
|
}
|
|
|
|
|
|
|
|
module pattern_linear(x = 1, y = 1, sx = 0, sy = 0) {
|
|
|
|
yy = sy <= 0 ? sx : sy;
|
|
|
|
translate([-(x-1)*sx/2,-(y-1)*yy/2,0])
|
|
|
|
for (i = [1:ceil(x)])
|
|
|
|
for (j = [1:ceil(y)])
|
|
|
|
translate([(i-1)*sx,(j-1)*yy,0])
|
|
|
|
children();
|
|
|
|
}
|
|
|
|
|
|
|
|
module pattern_circular(n=2) {
|
|
|
|
for (i = [1:n])
|
|
|
|
rotate(i*360/n)
|
|
|
|
children();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Unity (no change) affine transformation matrix.
|
|
|
|
* @details For use with multmatrix transforms.
|
|
|
|
*/
|
|
|
|
unity_matrix = [
|
|
|
|
[1, 0, 0, 0],
|
|
|
|
[0, 1, 0, 0],
|
|
|
|
[0, 0, 1, 0],
|
|
|
|
[0, 0, 0, 1]
|
|
|
|
];
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get the magnitude of a 2d or 3d vector
|
|
|
|
* @param vector A 2d or 3d vectorm
|
|
|
|
* @returns Magnitude of the vector.
|
|
|
|
*/
|
|
|
|
function vector_magnitude(vector) =
|
|
|
|
sqrt(vector.x^2 + vector.y^2 + (len(vector) == 3 ? vector.z^2 : 0));
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Convert a 2d or 3d vector into a unit vector
|
|
|
|
* @returns The unit vector. Where total magnitude is 1.
|
|
|
|
*/
|
|
|
|
function vector_as_unit(vector) = vector / vector_magnitude(vector);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Convert a 2d vector into an angle.
|
|
|
|
* @details Just a wrapper around atan2.
|
|
|
|
* @param A 2d vectorm
|
|
|
|
* @returns Angle of the vector.
|
|
|
|
*/
|
|
|
|
function atanv(vector) = atan2(vector.y, vector.x);
|
|
|
|
|
2024-04-18 01:51:37 +00:00
|
|
|
function _affine_rotate_x(angle_x) = [
|
|
|
|
[1, 0, 0, 0],
|
|
|
|
[0, cos(angle_x), -sin(angle_x), 0],
|
|
|
|
[0, sin(angle_x), cos(angle_x), 0],
|
|
|
|
[0, 0, 0, 1]
|
|
|
|
];
|
|
|
|
|
|
|
|
function _affine_rotate_y(angle_y) = [
|
|
|
|
[cos(angle_y), 0, sin(angle_y), 0],
|
2024-03-10 04:35:04 +00:00
|
|
|
[0, 1, 0, 0],
|
2024-04-18 01:51:37 +00:00
|
|
|
[-sin(angle_y), 0, cos(angle_y), 0],
|
2024-03-10 04:35:04 +00:00
|
|
|
[0, 0, 0, 1]
|
|
|
|
];
|
|
|
|
|
2024-04-18 01:51:37 +00:00
|
|
|
function _affine_rotate_z(angle_z) = [
|
|
|
|
[cos(angle_z), -sin(angle_z), 0, 0],
|
|
|
|
[sin(angle_z), cos(angle_z), 0, 0],
|
|
|
|
[0, 0, 1, 0],
|
|
|
|
[0, 0, 0, 1]
|
|
|
|
];
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Affine transformation matrix equivalent of `rotate`
|
|
|
|
* @param angle_vector @see `rotate`
|
|
|
|
* @details Equivalent to `rotate([0, angle, 0])`
|
|
|
|
* @returns An affine transformation matrix for use with `multmatrix()`
|
|
|
|
*/
|
|
|
|
function affine_rotate(angle_vector) =
|
|
|
|
_affine_rotate_z(angle_vector.z) * _affine_rotate_y(angle_vector.y) * _affine_rotate_x(angle_vector.x);
|
2024-03-10 04:35:04 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Affine transformation matrix for 2d translation on the X,Y plane.
|
|
|
|
* @param vector 2d Vector to translate by.
|
|
|
|
* @returns an Affine transformation matrix for use with `multmatrix()`
|
|
|
|
*/
|
|
|
|
function affine_translation(vector) = [
|
|
|
|
[1, 0, 0, vector.y],
|
|
|
|
[0, 1, 0, 0],
|
|
|
|
[0, 0, 1, vector.x],
|
|
|
|
[0, 0, 0, 1]
|
|
|
|
];
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Create a rectangle with rounded corners by sweeping a 2d object along a path.
|
|
|
|
* Centered on origin.
|
|
|
|
*/
|
|
|
|
module sweep_rounded(width=10, length=10) {
|
|
|
|
half_width = width/2;
|
|
|
|
half_length = length/2;
|
|
|
|
path_points = [
|
|
|
|
[-half_width, half_length], //Start
|
|
|
|
[half_width, half_length], // Over
|
|
|
|
[half_width, -half_length], //Down
|
|
|
|
[-half_width, -half_length], // Back over
|
|
|
|
[-half_width, half_length] // Up to start
|
|
|
|
];
|
|
|
|
path_vectors = [
|
|
|
|
path_points[1] - path_points[0],
|
|
|
|
path_points[2] - path_points[1],
|
|
|
|
path_points[3] - path_points[2],
|
|
|
|
path_points[4] - path_points[3],
|
|
|
|
];
|
|
|
|
// These contain the translations, but not the rotations
|
|
|
|
// OpenSCAD requires this hacky for loop to get accumulate to work!
|
|
|
|
first_translation = affine_translation(path_points[0]);
|
|
|
|
affine_translations = concat([first_translation], [
|
|
|
|
for (i = 0, a = first_translation;
|
|
|
|
i < len(path_vectors);
|
|
|
|
a=a * affine_translation(path_vectors[i]), i=i+1)
|
|
|
|
a * affine_translation(path_vectors[i])
|
|
|
|
]);
|
|
|
|
|
|
|
|
// Affine matrix to rotate around X axis
|
|
|
|
rot_x = 90;
|
|
|
|
x_matrix = [
|
|
|
|
[1, 0, 0, 0],
|
|
|
|
[0, cos(rot_x), -sin(rot_x), 0],
|
|
|
|
[0, sin(rot_x), cos(rot_x), 0],
|
|
|
|
[0, 0, 0, 1]
|
|
|
|
];
|
|
|
|
|
|
|
|
// Affine matrix to rotate around Z axis
|
|
|
|
z_rot = 90;
|
|
|
|
z_matrix = [
|
|
|
|
[cos(z_rot), -sin(z_rot), 0, 0],
|
|
|
|
[sin(z_rot), cos(z_rot), 0, 0],
|
|
|
|
[0, 0, 1, 0],
|
|
|
|
[0, 0, 0, 1]
|
|
|
|
];
|
|
|
|
|
|
|
|
// Bring extrusion to the xy plane
|
|
|
|
affine_matrix = z_matrix * x_matrix;
|
|
|
|
|
|
|
|
walls = [
|
|
|
|
for (i = [0 : len(path_vectors) - 1])
|
|
|
|
affine_matrix * affine_translations[i]
|
2024-04-18 01:51:37 +00:00
|
|
|
* affine_rotate([0, atanv(path_vectors[i]), 0])
|
2024-03-10 04:35:04 +00:00
|
|
|
];
|
|
|
|
|
|
|
|
union()
|
|
|
|
{
|
|
|
|
for (i = [0 : len(walls) - 1]){
|
|
|
|
multmatrix(walls[i])
|
|
|
|
linear_extrude(vector_magnitude(path_vectors[i]))
|
|
|
|
children();
|
|
|
|
|
|
|
|
// Rounded Corners
|
|
|
|
multmatrix(walls[i]
|
|
|
|
*x_matrix*x_matrix*x_matrix *z_matrix*z_matrix*z_matrix*z_matrix)
|
|
|
|
rotate_extrude(angle = 90, convexity = 4)
|
|
|
|
children();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|