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3 Commits

Author SHA1 Message Date
Arthur Moore e7ef96bbcf Stop using as many hacks in sweep_rounded 2024-04-17 22:34:49 -04:00
Arthur Moore ff3a325b37 Update affine_translate to support all axes. 2024-04-17 22:34:30 -04:00
Arthur Moore 20492634d8 Update affine_rotate to support all axes. 2024-04-17 22:34:03 -04:00
1 changed files with 39 additions and 40 deletions

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@ -71,28 +71,46 @@ function vector_as_unit(vector) = vector / vector_magnitude(vector);
*/
function atanv(vector) = atan2(vector.y, vector.x);
/**
* @brief Affine transformation matrix for 2d rotation on the X,Y plane.
* @param angle The angle to rotate things by
* @returns an Affine transformation matrix for use with `multmatrix()`
*/
function affine_rotation(angle) = [
[cos(angle), 0, sin(angle), 0],
function _affine_rotate_x(angle_x) = [
[1, 0, 0, 0],
[0, cos(angle_x), -sin(angle_x), 0],
[0, sin(angle_x), cos(angle_x), 0],
[0, 0, 0, 1]
];
function _affine_rotate_y(angle_y) = [
[cos(angle_y), 0, sin(angle_y), 0],
[0, 1, 0, 0],
[-sin(angle), 0, cos(angle), 0],
[-sin(angle_y), 0, cos(angle_y), 0],
[0, 0, 0, 1]
];
function _affine_rotate_z(angle_z) = [
[cos(angle_z), -sin(angle_z), 0, 0],
[sin(angle_z), cos(angle_z), 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1]
];
/**
* @brief Affine transformation matrix for 2d translation on the X,Y plane.
* @param vector 2d Vector to translate by.
* @returns an Affine transformation matrix for use with `multmatrix()`
* @brief Affine transformation matrix equivalent of `rotate`
* @param angle_vector @see `rotate`
* @details Equivalent to `rotate([0, angle, 0])`
* @returns An affine transformation matrix for use with `multmatrix()`
*/
function affine_translation(vector) = [
[1, 0, 0, vector.y],
[0, 1, 0, 0],
[0, 0, 1, vector.x],
function affine_rotate(angle_vector) =
_affine_rotate_z(angle_vector.z) * _affine_rotate_y(angle_vector.y) * _affine_rotate_x(angle_vector.x);
/**
* @brief Affine transformation matrix equivalent of `translate`
* @param vector @see `translate`
* @returns An affine transformation matrix for use with `multmatrix()`
*/
function affine_translate(vector) = [
[1, 0, 0, vector.x],
[0, 1, 0, vector.y],
[0, 0, 1, vector.z],
[0, 0, 0, 1]
];
@ -118,39 +136,21 @@ module sweep_rounded(width=10, length=10) {
];
// These contain the translations, but not the rotations
// OpenSCAD requires this hacky for loop to get accumulate to work!
first_translation = affine_translation(path_points[0]);
first_translation = affine_translate([path_points[0].y, 0,path_points[0].x]);
affine_translations = concat([first_translation], [
for (i = 0, a = first_translation;
i < len(path_vectors);
a=a * affine_translation(path_vectors[i]), i=i+1)
a * affine_translation(path_vectors[i])
a=a * affine_translate([path_vectors[i].y, 0, path_vectors[i].x]), i=i+1)
a * affine_translate([path_vectors[i].y, 0, path_vectors[i].x])
]);
// Affine matrix to rotate around X axis
rot_x = 90;
x_matrix = [
[1, 0, 0, 0],
[0, cos(rot_x), -sin(rot_x), 0],
[0, sin(rot_x), cos(rot_x), 0],
[0, 0, 0, 1]
];
// Affine matrix to rotate around Z axis
z_rot = 90;
z_matrix = [
[cos(z_rot), -sin(z_rot), 0, 0],
[sin(z_rot), cos(z_rot), 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1]
];
// Bring extrusion to the xy plane
affine_matrix = z_matrix * x_matrix;
affine_matrix = affine_rotate([90, 0, 90]);
walls = [
for (i = [0 : len(path_vectors) - 1])
affine_matrix * affine_translations[i]
* affine_rotation(atanv(path_vectors[i]))
* affine_rotate([0, atanv(path_vectors[i]), 0])
];
union()
@ -161,8 +161,7 @@ module sweep_rounded(width=10, length=10) {
children();
// Rounded Corners
multmatrix(walls[i]
*x_matrix*x_matrix*x_matrix *z_matrix*z_matrix*z_matrix*z_matrix)
multmatrix(walls[i] * affine_rotate([-90, 0, 0]))
rotate_extrude(angle = 90, convexity = 4)
children();
}